Arowa
Fire Attack
Fire Attack
Main Menu
Main Menu
Effector
Effector
Gameplay
Gameplay
Tutorial
Tutorial
My Work
This was a group project for my fourth video game class. The requirements were to make a 2D platformer with progressively harder levels. A key had to be acquired to open the door to the next level. I came up with the theme, story and concept. I did 100% of the art, 30% of the programming, 20% of the level design, and I composed the music.
 
In terms of art, I drew all of the assets and made the spritesheets. I set the animations and their controllers in Unity. I designed the UX and UI, and I implemented them in Unity. I designed all of the VFX using Unity’s particle systems. I also did the lights and the post-processing.
 
In terms of code, I mainly assisted my teammate with debugging. I also wrote code for level design, animations, sounds, VFX and lights.
 
Programs used: Unity, Animate, Photoshop, Procreate, Ibis Paint, BandLab, Audition.
SporeQuest
My Work
For this project, we had to make a prototype of a RPG type 2D tile game. Everything was done by me except for the audio. This includes the theme and concept, making two tilesets for the backgrounds, character designs, drawing, animating, the UI, carefully curating royalty-free SFX and music, and all the programing in Unity C#.

I knew I wanted to make something original, especially for the main character because these types of games are very common and I wanted to steer away from the typical adventurers (human, elf, warriors, anthro, etc.). That’s how I came up with a little mushroom character. From there I decided to go for a mythical, mysterious vibe with forest, crystals and caves.
 
This project is only a prototype due to the time limitation of a school project. However the goal was to showcase what this game could become by making three rooms: an obstacle room, a puzzle room and a boss room.
Pollen Mania
My Work
The requirements of this project was to make a 2D game in Unity using the general concept of a space shooter. Everything was done by me except for the background music. So that includes the theme, character designs, drawing and animating assets, sound effects, the UI and programming in Unity C#. I opted for a fun oriented theme, with a simple cartoonish style.
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