SporeQuest



My work
For this project, we had to make a prototype of a RPG type 2D tile game. Everything was done by me except for the audio. This includes the theme and concept, making two tilesets for the backgrounds, character designs, drawing, animating, the UI, carefully curating royalty-free SFX and music, and all the programing in Unity C#.
I knew I wanted to make something original, especially for the main character because these types of games are very common and I wanted to steer away from the typical adventurers (human, elf, warriors, anthro, etc.). That’s how I came up with a little mushroom character. From there I decided to go for a mythical, mysterious vibe with forest, crystals and caves.
This project is only a prototype due to the time limitation of a school project. However the goal was to showcase what this game could become by making three rooms: an obstacle room, a puzzle room and a boss room.
Pollen Mania




Concept
You are a little bee named Beatrice, who has to make honey by collecting pollen. Regular flowers give you pollen, and roses give you even more! Beware of hornets, if you accidentally touch one, you lose one of your three lives. You can shoot the hornets with your bee saliva, but be careful to not run out of ammo.
My work
The requirements of this project was to make a 2D game in Unity using the general concept of a space shooter. Everything was done by me except for the background music. So that includes the theme, character designs, drawing and animating assets, sound effects, the UI and programming in Unity C#. I opted for a fun oriented theme, with a simple cartoonish style.
Gâteau en folie





The client
The project consisted of creating a mobile game for La Roule, a fictional Montreal amusement park, to entertain visitors while they wait for rides.
Concept
“Gâteau en folie” is a casual gaming type of game where the player receives a cake order and must do his best to follow it by accumulating the right ingredients in his tower. Some are fruits and must be cut before being picked up. The game combines humor and colorful aesthetics, with immersive gyroscopic control, a sense of accomplishment for each successful level and a sweet theme.
My work
This project was for my video game conception class. The requirements were to design a game for a client from two already existing game mechanics. It needed to be a showcase of the game, there’s no programming, instead, it is all animated in After Effect. All the art is made by me. I chose the theme of fun and sweets to fit well with the world of amusement parks. The name “Gâteau en folie” (could be translated to Cake Madness) is a reference to the French name of a type of ride called “Pomme en folie’’ (Spin the Apple in English).